WEEK 12 ELEVATOR PITCH

ELEVATOR PITCH   “Are you passionate about learning the language of passion? French is a beautiful language, and with the Francophone app, you can learn the basics from your phone! A serious, scholarly app is what Francophone is, and with it, you will be a serious French speaker! Francophone caters to all learning styles, offers…

WEEK 7 App UI Patterns

WEEK 7 LECTURE NOTES UI patterns are user interface design elements which have become a staple in the design of apps. The use of these elements allow the users to easily identify and use app features and components. LAUNCH SCREENS Most apps use a Launch screen, which shows an image or screen while the app…

Francophone User Scenario

User Scenario – NEW USER  Rachel wants to begin studying French as she wants to study abroad in France soon. She feels if she learns the basics of the language she can “pick up” the rest living there temporarily. She downloads the Francophone app off the iOS app store. Feeling excited to begin using the…

WEEK 6 User Scenarios

WEEK 6 LECTURE NOTES A user scenario is a narrative of how a user will use a product and in what context. User scenarios are the stories acted out by users of your design. They are used to plan and predict how a user will interact with your design in a given situation to complete…

WEEK 5 User Personas

WEEK 5 LECTURE NOTES User personas have been used in the design phase of an interactive project since the mid 1990’s. Personas are fictional users created in order to represent a design’s real world users, and help to inform and direct design choices made in a project. Personas can be incredibly detailed, or more generic…

WEEK 4 Understanding the Device

WEEK 4 LECTURE NOTES To begin designing for a specific device, you need to understand the devices unique design aspects, terminology, user interactions, and device characteristics. iOS has incorporated a welcome screen which teaches its users the basic gestures and user input actions for the device in mere seconds. The basic learned information is: The…

WEEK 3 What You Should Know About The App Design Process

WEEK 3 ARTICLE SUMMARY Over the years, app development has become a refined process with new job titles, industries and fields involved in the creation process. Although the jobs related to designing and creating apps have grown and adapted over time, the general process remains largely unchanged. This process can be described in 7 parts…

WEEK 2 App Design and Development

WEEK 2 Lecture Notes Designing for apps requires a more in-depth knowledge of devices and requires us to change or rethink of the way we regard interactive design and interfaces. We are constantly needing to rethink and learn new design methods an paradigms with the introduction of newer technologies (for example the Smart Watch, which…

Western App Exercises

Western App Modules/Tools The Western App includes the following modules or tools: INFORMATION/NAVIGATION – Maps, Directory, Shuttle SOCIAL NETWORKING – Sports, Clubs, Social SERVICES (UTILITIES) – vUWS, MyIT, Students, Central, Help, Services, Careers, Wellbeing, Residences, Food, Gradlife ENTERTAINMENT – Videos, Books Although the modules themselves don’t seem to be grouped according to the groups I have outlined above, they…

WEEK 1 App Design

WEEK 1 Lecture Notes An “app” (short for application) is: a software program designed to perform a specific function for the user or another program. There are three types of app design Web App: Responsive web design, stored on a remote server and delivered to the user through the use of a web browser Hybrid…